Tag Archives: adobeMAX

Adobe MAX Sneak Peeks—Video!

I finally got permission from Adobe to show some video I captured during the Sneak Peeks event at Adobe MAX. The Sneak Peeks reveal some of Adobe’s latest technology being developed for possible inclusion in future Creative Suite applications. Some of the technology is still pretty raw and didn’t always function during the event, but other features performed well and I would not be surprised if some are already in the beta stage, being prepared for future release. Adobe wanted me to add this disclaimer to the video: “The sneak peeks at Adobe MAX represent technology projects from Adobe’s development labs. Please note that the demonstrated technologies may or may not be incorporated into future Adobe products or services.”

Copy/paste Illustrator graphics into Dreamweaver

A demonstration of copying and pasting an Illustrator chart into Dreamweaver. A “Smart Paste” command pastes the chart and also binds data to the chart for dynamic updating.

Copy/paste Flash animation into Dreamweaver

As with the previous footage, the demonstrator is pasting media into Dreamweaver. This time, it’s a Flash animation.

Content-Aware retouching in Photoshop

This one got the most applause: the Content-Aware technology behind Photoshop CS4’s Content-Aware Scaling is now applied to a brush, making it an exceptional retouching tool. Star Wars fans also get a treat at the end.

Adobe Rome

Adobe Rome is an AIR application that combines tools from Photoshop, Illustrator, InDesign, Dreamweaver and other Creative Suite applications. Rome probably surprised the crowd the most—a new desktop application that combines basic Creative Suite tools?—but it doesn’t surprise me: the CS4 applications often borrow features from one another, and I’ve predicted a “super-application” that could do the work of several apps. Rome doesn’t look as feature-heavy as the average CS4 application, but it has great potential.

Flash physics panel

A Physics panel attached to Flash allows gravity to be applied to instances on the stage and then animated by Flash. Experienced Flash users will note that the animation is produced frame by frame, not with ActionScript or tweens. This may be problematic from a production standpoint, but the effect looks cool nonetheless.