Tag Archives: motion

MotionArtist Announced, Beta Release for Producing Interactive Graphic Novels

Last week, Smith Micro announced the release of MotionArtist, an application designed for creating interative graphic novels and comic books for online, mobile and tablet readers. MotionArtist is available now as a beta release, and in about a year it will retail for approximately $50. The press release is below.


PRESS RELEASE

Introducing the Easiest Way to Create Digital Comics and Interactive Graphic Novels – MotionArtist by Smith Micro

  • For graphic novelists, comic creators, or anyone wishing to create animated presentations and photo shows
  • Offers truly simple animation, panel creation tools and HTML5 export
  • Download free Beta version at motionartist.smithmicro.com

SAN DIEGO, CA – July 11, 2012 – Smith Micro Software, Inc. (NASDAQ: SMSI) Productivity and Graphics Group today announced the beta release of MotionArtist®, a new version that bridges the gap between comic creators and their readers. With the MotionArtist version users can add motion to their comics, create interactive HTML5 presentations as well as uniquely styled photo-shows. International Comic-Con 2012 attendees will be the first to see MotionArtist’s new approach to layout, animation and adding interactivity at Smith Micro’s booth #5353.

MotionArtist is a composition and presentation application unlike anything that exists in the world of digital comic creation,” said Steve Yatson, Senior Director of Product Marketing at Smith Micro Software, Inc. “It’s a simple solution to a very complicated set of problems that introduces a new approach to animation. We provide the platform – from there, professional artists or everyday users can really let their creativity run wild.”

The MotionArtist version combines cutting-edge tools with a truly simple user experience, creating a highly versatile solution that appeals to a wide range of users, from hardcore comic creators to anyone who loves to share their favorite photos, including:

  • Graphic novelists – Create amazing interactive animated comics and presentations with state-of-the-art technology, such as GPU acceleration for a lightning fast work environment and 3D layering for that cool parallax effect
  • Traditional comic creators – Artists of any skill-level can quickly convert their work into digital comics with panel creation, layout tools and the ability to add motion
  • Web developers – Export projects to HTML5 and deploy on your favorite website or save as standard movie formats and share your comics and presentations directly to Facebook or YouTube
  • Photographers – Create fun, animated “photo shows” by dropping in a folder of images; MotionArtist will automatically place the images on the stage and animate the camera

Poser capture in MotionArtist

MotionArtist is an awesome animation and interactivity product that was clearly conceived with comic creators in mind,” said Brian Haberlin, co-artist and co-writer of the multi-media sci-fi adventure saga Anomaly. “With MotionArtist you can create panel-based comics, add animation and export in common file formats without being locked into a specific format or being required to use a particular service. You can even export as a common video format or, more importantly, HTML5.”

Key MotionArtist version Features:

  • HTML5 export – Save out as HTML5 with interactive navigation or export as standard video files and share on YouTube and Facebook.
  • Comic style panel creation – Create panels of just about any shape. Go back and resize, duplicate, rotate, align and cut at any time.
  • Word balloons & dynamic text – Vector based balloons, thought bubbles, dialogue boxes and text can easily be added and edited at any time
  • Arrange in 3D – add layered 3D depth to your panels and presentations for that cool parallax effect
  • Motion – A new approach to animation for non-animators. We’ve hidden the technical stuff and brought the animation process forward in an intuitive visual manner
  • Photo shows – Simple creation of photo presentations through automated object placement and camera movement
  • Working modes and views – Creation and animation workflow is laid out with comic creators in mind

Pricing and Availability:

Download MotionArtist for free during its beta availability direct from the Smith Micro online store at: motionartist.smithmicro.com.

Comic composition in MotionArtist

About Smith Micro Software, Inc. – Productivity and Graphics Group:

Based in Santa Cruz, Calif., the Smith Micro Software Productivity and Graphics Group produces award-winning software that inspires consumer creativity and enables efficiency. The group’s creative suite of programs provides artists of all skill levels – from novice to professional – with the tools to illustrate, animate and create 2D and 3D art. Some of the Productivity and Graphics Group’s award-winning creative and utilities products include Poser, Anime Studio, Manga Studio and StuffIt. For more information, please visit: www.smithmicro.com.

Safe Harbor Statement:

This release contains forward-looking statements that involve risks and uncertainties, including without limitation, forward-looking statements relating to the company’s financial prospects and other projections of its performance, the existence of new market opportunities and interest in the company’s products and solutions, and the company’s ability to increase its revenue and regain profitability by capitalizing on these new market opportunities and interest and introducing new products and solutions. Among the important factors that could cause actual results to differ materially from those expressed or implied in the forward-looking statements are changes in demand for the company’s products from its customers and their end-users, new and changing technologies, customer acceptance and timing of deployment of those technologies, new and continuing adverse economic conditions, and the company’s ability to compete effectively with other software companies. These and other factors discussed in the company’s filings with the Securities and Exchange Commission, including its filings on Forms 10-K and 10-Q, could cause actual results to differ materially from those expressed or implied in any forward-looking statements. The forward-looking statements contained in this release are made on the basis of the views and assumptions of management regarding future events and business performance as of the date of this release, and the company does not undertake any obligation to update these statements to reflect events or circumstances occurring after the date of this release.

Smith Micro, the Smith Micro logo and MotionArtist are trademarks or registered trademarks of Smith Micro Software, Inc. All other trademarks and product names are the property of their respective companies.

Flash Professional CS5 Review

flashcs5-box

Flash Professional CS5 is in an odd position nowadays. As part of the expanding Flash Platform, it now shares Flash authoring with Flash Catalyst CS5 and Flash Builder 4 as well as the third-party products on the market. Flash content is deployable with PDF now as well as Flash Player and Adobe AIR, online and offline. And other Adobe products like InDesign CS5 can publish Flash content as part of a larger push toward digital publishing.

However, Flash Professional CS5 does have a place thanks to its unique combination of drawing, animation and ActionScript. No other Adobe product has quite the same balance between creativity and application development, and while I think its specific market is shrinking (developers can move toward Flash Builder 4, creatives can move toward InDesign and Flash Catalyst CS5) it also provides a place for designers who can do both code and creative.

Typesetting is still a chore

I have never enjoyed working with type in Flash the way I have in InDesign or even Photoshop and Illustrator. Macromedia‘s old user interface just has never been very type-friendly. Flash Professional CS5 has a new type engine that supports the Text Layout Framework now built into Flash Player 10, and it’s a big improvement. Many typographic controls are now supported including leading, kerning, discretionary hyphenation and digit case and width. Paragraph-level controls such as columns, margins, indention and vertical justification are also included.

The new type controls are a vast improvement but compared to InDesign and Photoshop, Flash Professional CS5 has a long way to go in terms of actual usability. Even though using them are frowned upon, I sometimes need to use horizontal and vertical scaling—but neither are included in Flash Professional CS5. The Size and Leading items in the Properties panel have no up/down arrows beside them, which are often useful. You still have to select the setting and type it in. Photoshop’s “scrubby sliders” are still the best way to quickly modify settings in any Adobe application, and those were borrowed from Adobe’s video applications. But I am grateful for many improvements to typography in Flash, especially columns, and consider it a major improvement.

Two improvements to two tools new to CS4

The Deco brush tool and Bones inverse kinematics (IK) system were both new to Flash Professional CS4, and in CS5 they have been improved:

  • The Deco brush tool has many more drawing effects that create particle systems, grids, decorations, fire, lightning and other effects. The Symmetry Brush might be the most interesting: it creates multiple symbols rotated around a center point. This can be useful in some projects. Several of the other brushes are actually fairly weak: the Flame Brush just produces a mash-up of vector shapes colored like fire, and the Building Brush creates basic clip art of buildings. You should play with the new drawing effects and see if any can add something to your own projects.
  • Flash Professional CS5 introduces Spring for Bones, which adds resistance to bones as others move around it. This results in more natural poses and animations, and even though there’s only two settings for it—Strength and Damping—they really shore up the naturalness of IK animations in Flash. IK animations in Flash Professional CS4 could sometimes look unnatural because bones didn’t really have resistance. The Spring settings changes that.

There’s also two nice improvements to video in Flash Professional CS5. Cue points, which can be inserted at points within a video to trigger ActionScript or other interactivity, can now be defined in the Properties panel. Developers who take advantage of this can change the way users experience their Flash video content. The other great improvement is playable video on the stage—until now, you had to test your movies to see the video play. This was a very annoying aspect of working with video in Flash and I am very happy to see it resolved!

ActionScript improvements for the beginner

ActionScript 3 can be tricky, especially if you are used to earlier version of ActionScript. Flash Professional CS5 introduced the Code Snippets panel, containing sample code for a variety of common functions, and custom class code hinting and completion in the ActionScript editor. Both of these are actually fairly useful for the expert coder as well as the beginner, but it’s novices who will benefit the most. In particular, the snippets in the Code Snippets panel are annotated with comments that explain how the snippet works, and in better detail than what you find in the reference docs. If you want to learn ActionScript 3, a combination of books like the Classroom in a Book series and these snippets would be a good training resource.

Publish your Flash content anywhere…almost

Adobe has done a great job in the past year of spreading Flash publishing capabilities across its products. Acrobat 9 and Reader can play Flash content in a PDF. Flash Platform applications can publish to Adobe AIR, which runs on computer desktops. Adobe Device Central, which is a fairly mature application now, makes it easy to design Flash for mobile devices, and the Open Screen Project is spurring device manufacturers to support Flash. The OSP encompasses BlackBerry, Android devices and several other mobile devices on the market, and if it works Flash will be available across the mobile market as well as the desktop market, where it currently enjoys almost total market penetration.

However, as I’m sure everyone reading this knows, Flash can’t publish on the iPhone, iPad or any Apple mobile product. The technology is there with Flash Professional CS5 and the new Packager for iPhone, which compiles Flash and ActionScript code into native iPhone code, but just before CS5 was announced Apple changed the iPhone developer agreement and banned all apps built with cross-compilers like the Packager. Adobe opted to leave the Packager in Flash Professional CS5 but will not develop it further, guessing that Apple will never let Flash users produce content for their devices.

I never did actually build an application and test it with the Packager for iPhone, and I doubt I ever will—which is a great shame, because I was really looking for to using it. But without Apple’s blessing, applications built with Flash technology can go no further than the testing environment.

Conclusion

Flash Professional CS5 would have been a spectacular upgrade if the Packager for iPhone could actually publish to the iPhone. Without it, the application has a few major improvements but most new features are updates to existing features and I see much more development being applied to Flash Builder and the new Flash Catalyst. The addition of the Text Layout Framework is an important step toward supporting better typography in Flash, and designers who are serious about Flash and type will consider that reason enough to spend $199 on the upgrade.

If you consider yourself a creative or a coder but not both, this may be the time to think hard about switching to Flash Catalyst CS5 or Flash Builder 4. Flash Professional CS5 is still a phenomenal application that created an entire industry, and the upgrade makes sense for many Flash designers and developers, but the fragmentation of the mobile market and the expanding Flash Platform has made the future of Flash unpredictable.

Flash Professional CS5
Adobe Systems
US$699/$199 upgrade
Rating: 8/10